What are the issues?

"As more users participate and as they contribute more, the value of a currency by them decreases.”
ORBLER proposes POCS to solve the hyperinflation problem.
Problem
<Limitation of P2E Model in Game-Fi>
Most blockchain games offer users a new concept of gameplay, “Play-to-Earn.” Many games have failed to control a high level of inflation in tokens resulting from a growing number of players. Players and developers are presented with a dilemma that results in the devaluation of in-game currency and the inevitable short life cycle of a game.
< Dilemma 1 >
Inflation due to the growth of player base Issuance of unlimited utility token supply and growing player base in a P2E game causes token inflation. Most players choose to cash out their token earnings, dramatically decreasing the price value of the token. Most blockchain games do not have incentives for players to reinvest their tokens in their game. The problem arises from the fact that these games are not “fun” to play. While many P2E games have tried to tackle this problem by introducing new NFTs, additional NFT items, or raising the barriers of entries by making users use the in-game utility token, it has failed to employ a functioning mechanism to solve the problem
< Dilemma 2 >
Lower incentives for players to continue playing When inflation occurs and the value of currency decreases, users no longer feel incentives to play since their earnings gradually decrease over time. Since the demand for tokens then decreases with players no longer playing the game, the depreciation of token values occurs at a faster pace.
<Solution>
Ultimately, a P2E game must have two fundamental values of what a successful game is: it must be fun to play the game and have a gameplay loop that should be rewarding for players. On top of this, Orbler aims to tackle the core problem of P2E limitation by introducing POCS, Proof of Contributed Stats.
Last modified 9mo ago