How do we solve the issues?
In a typical cryptocurrency chain, a transaction is recorded in a single block unit after it is generated and people who have contributed to the block generation are distributed with tokens. In comparison, data generated in a game are largely contributed using the following two methods:
In-game resources are distributed to the people who have saved the respective data
In-game resources are distributed to the people who have generated the contents of the game data
Most P2E games distribute resources following the second methodology where players receive rewards based on the weighted value of the player’s gameplay. If 100 players have played for 10 minutes, all eligible players will receive a form of reward for 10 minutes. In-game currencies are issued in the market as liquidity. This creates a problem when the number of players increases thereby creating an excessive supply of tokens in the market.
Inspired by Proof of Work (POW) and Ethereum’s Proof of Stake (POS), Orbler aims to solve the problem by applying the first methodology for the game where resources are distributed to competent gamers who contribute by saving gameplay data. A user’s gameplay data is saved in a single block just like how a transaction is saved into a block in a chain. Tokens are distributed to users by the weight of data in a block. The amount of tokens that can be distributed from one block is limited thereby creating incentives for users to contribute.